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Guides & Systems report

New Game Plus Expands Same-Boss Ability Combinations

The second run allows multiple different Combat Abilities from the same boss to be equipped together.

Published · Official-source briefing

Remedy says New Game Plus introduces the flexibility to equip multiple different Combat Abilities earned from the same boss, creating combinations unavailable during the first playthrough.

What was confirmed

The rule explains why first-run specialization is intentionally incomplete and why second-run build pages need a separate combination matrix. This report isolates that specific official update so it can be linked from the matching navigation topic without turning a dated announcement into an unsupported all-purpose claim.

The source does not identify every boss reward, slot limit, stacking rule, balance value, or whether all pairings are equally viable. The distinction is important before release: confirmed mechanics, storefront capabilities, preview observations, and details still awaiting retail verification are recorded separately.

The connected evergreen guide and FAQ cluster use this source as evidence, while final values, menu behavior, performance, quest counts, and balance-dependent recommendations remain subject to the shipped build. If Remedy or a first-party store changes the underlying information, the dated report remains the historical record and the current guide is revised.

Key takeaways

  • Same-boss abilities can combine in NG+
  • First-run choices remain meaningful
  • Exact combinations await release

Official source

PlayStation Blog — New Game Plus details

This report records the state of official information on its publication date. For changing specifications or launch details, follow the linked topic hub and current first-party listing.