Control Resonant Reframes the Series as a Melee-Led Action RPG
Remedy’s combat deep dive confirms that Resonant is built around close-range action, weapon-form switching, powers, and character builds.
Read report →짧은 답변: CONTROL Resonant는 2026년 9월 24일 PS5, Xbox Series X|S, PC로 출시됩니다. Steam은 한국어 인터페이스와 자막을 지원한다고 표시하지만 한국어 전체 음성은 표시하지 않습니다.
한국어 가이드
출시 정보
2026년 9월 24일 출시일, PS5·Xbox·PC·Mac 지원, 예약 구매 보상, 디지털 디럭스와 얼리 액세스를 공식 자료로 정리합니다.
플랫폼
PS5, Xbox Series X|S, PC, Mac, GeForce NOW 지원과 최소·권장 사양, 100GB 용량, 공개되지 않은 콘솔 성능 모드를 확인합니다.
전투 빌드
근접 자원 순환, Aberrant 무기 형태, Combat Ability, 처형, Talent, Artifact와 The Gap 빌드 구성을 공식 설명에 따라 정리합니다.
언어
CONTROL Resonant의 공식 한국어 지원 범위입니다. 한국어 UI와 자막, 미지원으로 표시된 전체 음성, 플랫폼별 확인 방법을 설명합니다.
FBC // Data
47 verified records cover characters, equipment, gameplay systems, enemies and current demo status. The database remains available in English while deeper localization expands.
데이터베이스 →Latest field reports
Remedy’s combat deep dive confirms that Resonant is built around close-range action, weapon-form switching, powers, and character builds.
Read report →The official combat reveal introduces Aberrant as a transforming melee weapon whose forms cover different ranges and tactical roles.
Read report →Remedy calls Dylan’s ability set Instinct, linking supernatural powers with movement, defense, and Aberrant attacks.
Read report →The official deep dive introduces The Gap as the space where players assemble and tune Dylan’s build around preferred weapons and powers.
Read report →Remedy has detailed New Game Plus carry-over, new talent nodes, a fourth Artifact slot, changed encounters, and expanded build combinations.
Read report →Remedy explains a three-step resource loop in which aggression restores ability energy and executions boost melee damage.
Read report →Combat Abilities, Aberrant Weapon Forms, and Talents form the official foundation of Dylan’s buildcrafting.
Read report →The second run allows multiple different Combat Abilities from the same boss to be equipped together.
Read report →Untapped Artifacts discovered while exploring are converted into usable passive items inside The Gap.
Read report →Remedy names World Quests, bounties, collectibles, side stories, and conversations as reasons to return.
Read report →Player questions
No. Remedy presents Control Resonant as a standalone story and a new entry point centered on Dylan Faden. Playing Control provides more context for Jesse, Dylan, the FBC, and the Oldest House, but it is not required.
Full answer →Control Resonant is a single-player action RPG with melee-led combat, paranatural abilities, buildcrafting, and exploration. It is not simply a repeat of the first game’s third-person shooter structure.
Full answer →No, not in the same sense as the first Control. Resonant is designed around melee combat with Aberrant, supported by Dylan’s paranatural Instinct abilities.
Full answer →Aberrant is Dylan Faden’s shape-shifting paranatural weapon. It changes between melee forms that serve different ranges, speeds, and tactical roles.
Full answer →Instinct is the name used for Dylan’s paranatural ability system. These powers combine with movement and Aberrant attacks to shape how a build controls space, survives pressure, or damages enemies.
Full answer →