Flurry, Slash, and Slice Identified as Primary Aberrant Forms
An official Xbox hands-on identifies the three opening primary-form choices for Aberrant and explains the tactical role of each one.
Read report →FBC // Live Intelligence Index
A structured index of what Remedy and platform holders have actually disclosed. Every row links to a fuller canonical guide instead of creating duplicate thin pages. Last evidence review: July 25, 2026.
Attribute class
Confirmed people with an identified story role.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| Dylan Faden | Playable lead | Confirmed | The sole playable character; former FBC captive and parautilitarian wielding the Aberrant. |
| Jesse Faden | Missing FBC Director | Confirmed | Dylan’s sister remains central to the story, but she is not the playable lead. |
| Zoe De Vera | FBC field agent | Confirmed | Dylan’s handler in Manhattan and the anchor of the new seamless dialogue system. |
Attribute class
Weapons, Artifacts, outfits and edition-linked items.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| The Aberrant | Shapeshifting melee weapon | Confirmed | Switches among Primary Forms, Secondary Forms and Combo Enders. |
| Flurry | Primary Aberrant Form | Hands-on preview | Fast, close-range twin daggers with a boosted critical chance. |
| Slash | Primary Aberrant Form | Hands-on preview | Wide-swiping scythe attacks designed to pressure groups. |
| Slice | Primary Aberrant Form | Hands-on preview | High single-target axe damage with a bonus when attacking from behind. |
| Crush | Secondary Aberrant Form | Hands-on preview | A huge, slow mallet used for heavy smashing attacks. |
| Drill | Secondary Aberrant Form | Hands-on preview | A directed weapon form built around sustained damage. |
| Extend | Secondary Aberrant Form | Hands-on preview | A whip-like chain staff that adds reach to a melee loadout. |
| Combo Enders | Third Aberrant slot | Confirmed | A separate form pool that supplies special finishing moves after attack chains. |
| Artifacts | Passive equipment | Confirmed | Crafted from Untapped Artifacts in the Gap; three slots on a first run and four in New Game Plus. |
| Pre-order item set | 2 outfits + 1 Artifact | Confirmed | Hiss Corruption Outfit, Occult Outfit and Pickpocket’s Tool Artifact. |
| Digital Deluxe item set | Outfit + Untapped Artifact + resources | Confirmed | AWE Mission Outfit, Untapped Artifact (Wallet) and Starter Resource Bundle. |
Attribute class
Verified combat, progression, quest and traversal properties.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| Combat momentum loop | Core combat | Confirmed | Melee restores ability resource; abilities stun; executions temporarily increase melee damage. |
| The Gap | Build space | Confirmed | A metaphysical space used to shape abilities, weapon forms, talents and crafted Artifacts. |
| Resonant abilities | Boss rewards | Confirmed | Major Resonants grant supernatural combat abilities, sometimes with branching choices. |
| Barrage | Combat Ability | Hands-on preview | Pulls rocks from the ground and launches them at range. |
| Shield | Combat Ability | Hands-on preview | Raises floating rocks defensively and rams enemies during an offensive dash. |
| Three ability slots | Loadout capacity | Hands-on preview | Dylan can eventually equip three supernatural Combat Abilities at once. |
| Boss ability choices | Progression decision | Confirmed | Some Resonants present exclusive first-run powers; New Game Plus widens the combinations. |
| Dylan’s Journey | Main campaign | Confirmed | The primary narrative quest line across handcrafted Manhattan zones. |
| World Quests | Optional narratives | Confirmed | Self-contained stories alongside encounters, challenges, discoveries and other activities. |
| Movement kit | Traversal | Hands-on preview | Double dash, double jump and brief levitation were playable in a 90-minute media demo. |
| Reach | Traversal Ability | Confirmed | Helps Dylan navigate spaces that no longer obey ordinary physics. |
| Shift | Gravity traversal | Confirmed | Redirects momentum and movement inside Gravity Anomalies. |
| Movement consoles | Traversal unlocks | Hands-on preview | Console-like objects introduce dash, double jump and levitation through tutorials. |
| 3D platforming | Traversal gameplay | Hands-on preview | Dedicated challenges combine aerial movement with gravity-shifted surfaces. |
| Seamless dialogue | Narrative system | Confirmed | Conversations can unfold during exploration instead of always stopping movement. |
| New Game Plus | Replay mode | Confirmed | Carries combat progression but resets story-gated traversal; adds talent options and a fourth Artifact slot. |
Attribute class
Named factions, summons and encounter classes shown by official sources.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| Hiss | Corrupting force | Confirmed | Returns as one of the forces overrunning Manhattan after the Oldest House falls. |
| Mold | Invasive microorganism | Confirmed | A returning paranatural threat with combat and summon-system connections. |
| Mold Turrets | Player summon | Confirmed | Independent tactical summons that attack and apply harmful status effects. |
| Seekers | Volatile summon | Confirmed | Telekinetic entities that attack, can be launched and can be detonated. |
| Resonants | Major bosses | Confirmed | Story-integrated boss encounters whose defeat grants a unique combat ability. |
| First Resonant Entity | Previewed boss | Hands-on preview | A giant partial head embedded in pavement that attacks with telekinetic debris. |
| Hiss–Resonant conflict | Faction interaction | Hands-on preview | The opening Resonant Entity is observed removing Hiss from its surroundings. |
Attribute class
Named areas and world-structure elements supported by official previews.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| West Incursion Zone | Early Manhattan zone | Confirmed | An early area with a Resonant hunt, shifting architecture and Gravity Anomalies. |
| Evacuation Zone | Open combat area | Hands-on preview | A later-build arena where melee and ranged enemies attack from several directions. |
| FBC field office | Evolving central hub | Official preview | The Bureau hub connects Manhattan’s major handcrafted zones. |
Attribute class
Returning presences identified in official story material or playable previews.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| Dr. Casper Darling | Returning FBC scientist | Hands-on preview | Appears in an FMV clip discussing Dylan’s arrival at the Bureau. |
| The Board | Extradimensional authority | Hands-on preview | Addresses Dylan during the opening when he receives the Aberrant. |
| Opening escape | Campaign opening | Hands-on preview | Dylan leaves confinement, receives the Aberrant, contacts Zoe and enters Manhattan. |
Attribute class
Release, playable-preview and platform state, separated to prevent confusion.
| Record | Type | Evidence state | Verified detail |
|---|---|---|---|
| Public demo / beta | Downloadable trial | Not announced | No public demo, beta or open playtest has been announced as of July 25, 2026. |
| Media hands-on demo | Press preview | Occurred | PlayStation Blog reported a roughly 90-minute Summer Game Fest hands-on session. |
| Worldwide launch | Release | Confirmed | September 24, 2026 on PS5, Xbox Series X|S and PC; Mac follows later in 2026. |
| PS5 Deluxe early access | 48-hour access | Confirmed | Digital Deluxe access begins September 22, 2026 on PlayStation 5. |
Latest field reports
An official Xbox hands-on identifies the three opening primary-form choices for Aberrant and explains the tactical role of each one.
Read report →Xbox’s hands-on preview names three secondary Aberrant choices: a heavy mallet, sustained drill, and ranged chain-staff form.
Read report →The official Xbox preview documents three movement abilities and the platforming challenges used to introduce them in Dylan’s opening route.
Read report →A first-party hands-on identifies three supernatural ability options earned after an early Resonant Entity boss encounter.
Read report →Xbox’s hands-on preview reports a brief Dr. Casper Darling video appearance and confirms that live-action FBC segments return.
Read report →Major Resonant encounters are tied to story progression and reward Dylan with distinctive abilities.
Read report →The official build example describes Mold Turrets attacking independently and applying harmful status effects.
Read report →The first run supports three equipped Artifacts; the second run expands the loadout to four.
Read report →The official Xbox preview distinguishes fast daggers, a wide scythe, and a high-damage axe form.
Read report →The official hands-on ends with a live-action Casper Darling clip about Dylan’s early FBC history.
Read report →Player questions
No. Remedy presents Control Resonant as a standalone story and a new entry point centered on Dylan Faden. Playing Control provides more context for Jesse, Dylan, the FBC, and the Oldest House, but it is not required.
Full answer →Control Resonant is a single-player action RPG with melee-led combat, paranatural abilities, buildcrafting, and exploration. It is not simply a repeat of the first game’s third-person shooter structure.
Full answer →No, not in the same sense as the first Control. Resonant is designed around melee combat with Aberrant, supported by Dylan’s paranatural Instinct abilities.
Full answer →Aberrant is Dylan Faden’s shape-shifting paranatural weapon. It changes between melee forms that serve different ranges, speeds, and tactical roles.
Full answer →Instinct is the name used for Dylan’s paranatural ability system. These powers combine with movement and Aberrant attacks to shape how a build controls space, survives pressure, or damages enemies.
Full answer →