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Official New Game Plus Carry-Over List Answers a Major FAQ

Remedy confirms exactly which combat progression carries into New Game Plus and why traversal abilities reset.

Published · Official-source briefing

The most common New Game Plus question now has a specific official answer. Aberrant upgrades, health improvements, Combat Ability resource upgrades, supernatural Combat Abilities, talents, and Artifacts persist into the new run.

What was confirmed

Traversal abilities are the stated exception. Remedy ties those powers to story progression and the way the world unfolds, so they must be reacquired rather than used to bypass the intended opening route and gated exploration.

The second playthrough also expands build choice. New talent nodes appear, multiple different Combat Abilities from the same boss can be equipped, and a fourth Artifact slot opens beyond the three available during the first run.

The FAQ and evergreen carry-over table now separate confirmed categories from remaining operational questions. The final unlock prompt, save-slot behavior, and support for multiple consecutive NG+ cycles still need retail verification, but the progression matrix itself is no longer unknown.

Key takeaways

  • Combat progression largely carries over
  • Traversal abilities reset
  • New talent and Artifact options expand the second run

Official source

PlayStation Blog — Remedy details New Game Plus

This report records the state of official information on its publication date. For changing specifications or launch details, follow the linked topic hub and current first-party listing.