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CONTROL RESONANT Unofficial Field Guide
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Control Resonant: Everything We Know So Far

Release date, the warped-Manhattan setting, the new action-RPG combat, and every confirmed detail about Remedy's sequel — kept current as new reveals land.

Last reviewed June 25, 2026

Control Resonant is the follow-up to Remedy Entertainment’s 2019 cult hit, and it is a bigger swing than a straight sequel. Here is the state of play as of mid-2026, organized so you can skim what matters.

The basics

It releases on September 24, 2026 for PlayStation 5, Xbox Series X/S, and PC (Steam and Epic), with cloud play via GeForce NOW and a Mac version arriving later in the year. Notably, Remedy is self-publishing this time, having taken full ownership of the Control series — a sign of how central the franchise is to the studio’s plans.

A new protagonist

You no longer play as Jesse Faden. The lead is her brother, Dylan Faden, who has his own history with the paranatural and his own reasons to be dangerous. Jesse is missing rather than playable, which becomes a thread the story pulls on. Familiar faces from the Federal Bureau of Control return in supporting roles, including handler Zoe De Vera and an acting bureau leadership now navigating a crisis without its director.

The setting

Rather than the single labyrinthine building of the first game, Resonant moves out into a warped version of Manhattan. Expect several large, distinct zones — one early area is the West Incursion Zone — connected by traversal rather than a single seamless open world. Reality is unstable here: gravity bends, architecture rearranges, and the city itself behaves like a hostile organism.

Combat is now an action RPG

This is the biggest change. The first Control was a third-person shooter with telekinesis; Resonant is a melee-led action RPG. Dylan’s core weapon is the Aberrant, a shape-shifting instrument that becomes a hammer, blades, a scythe, and more. Abilities are unlocked by defeating bosses, slotted into builds, and tuned with passive talents.

Builds and progression

Character growth runs through a system Remedy calls The Gap, a build space you can open at almost any time. It splits across combat abilities, weapon forms, and talents, with real stat breakdowns underneath. You won’t unlock everything in a single playthrough, which leans the design toward experimentation, respecs, and New Game Plus.

What else is confirmed

  • Traversal powers including a gravity-shifting “Shift,” telekinetic reach, and enhanced jumps and movement.
  • New Game Plus, which carries most progress over between runs.
  • Craftable artifacts and a bounty system layered on top of the campaign.
  • A roughly 50–60 hour experience for players who explore.
  • Ties to the wider Remedy Connected Universe, while remaining approachable for newcomers.

For the questions this raises — whether you need to play the original, how builds actually fit together, and what the bosses are — see the dedicated guides linked across the site. Official details live on Remedy’s site.

Detail on Control Resonant can change before release. Verify anything time-sensitive against Remedy's official channels. See our sources & method.

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