Mold Turrets in Control Resonant: Summon Ability Explained
Mold Turrets are a tactical summon option that attacks independently and applies harmful status effects in Control Resonant.
Last reviewed July 18, 2026
Quick answer
Mold Turrets are a confirmed tactical summon option in Control Resonant. Remedy says they attack independently and apply harmful status effects, offering an alternative to a purely heavy close-range build.
How the summon fits combat
Control Resonant rewards aggressive melee because hits restore the resource used by Combat Abilities. A turret can add independent pressure while Dylan moves, attacks or prepares another ability. Its status effects may support executions or weapon-form damage, but exact interactions require final-game testing.
Is Mold Turret a weapon form?
No. The Aberrant’s Primary Forms, Secondary Forms and Combo Enders define melee attacks. Mold Turrets are described as a summon within the broader supernatural ability system. Talents and Artifacts may later modify the build, but official modifier names are not yet public.
What stats are unknown?
Remedy has not published final duration, resource cost, target limit, damage, status type, cooldown or number of simultaneous turrets. Pre-release UI or demo values should not be treated as launch balance.
Likely planning questions
A verified post-launch build page should test whether turrets inherit Dylan’s stats, how placement works, whether enemies can destroy them, and which Talents or Artifacts change their behavior. Until those answers exist, this page explains the confirmed role rather than manufacturing a “best turret build.”
See Combat Abilities for unlock and resource rules and combat momentum for the melee-to-ability loop.
Detail on Control Resonant can change before release. Verify anything time-sensitive against Remedy's official channels. See our sources & method.
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