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CONTROL RESONANT Unofficial Field Guide
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Control Resonant Artifacts & Crafting Explained

Artifacts are equippable passive modifiers crafted from Untapped Artifacts in The Gap, with three slots initially and a fourth in New Game Plus.

Last reviewed July 18, 2026

Quick answer

Artifacts are equippable items that apply passive modifiers to Dylan’s build. They can affect survivability, combat performance, exploration, or the resource economy. Some include conditions or trade-offs, so the system is intended for situational buildcraft rather than simple, automatic power increases.

Players can equip up to three artifacts during the first playthrough. A fourth slot opens in New Game Plus.

How artifact crafting works

Players discover Untapped Artifacts throughout the world. These are crafted into usable artifacts inside The Gap, the metaphysical build space connected to Dylan’s psyche. Remedy has not yet published material costs, rarity tiers, reroll rules, or a complete artifact list.

The safe pre-release interpretation is therefore:

  1. Find an Untapped Artifact while exploring.
  2. Enter The Gap.
  3. Craft it into an equippable artifact.
  4. Compare its passive modifier, condition, and trade-off against the current build.

Any more specific recipe or farming claim requires the release build.

What artifact effects can influence

Official examples are described as categories, not named final items: survival, combat, exploration and resource economy. This creates several build roles. A fragile damage setup may use survival modifiers; an ability-heavy setup may care more about resources; exploration-focused choices could be useful while clearing optional content.

Artifact slots and New Game Plus

The first run’s three-slot limit forces trade-offs. New Game Plus adds a fourth slot, enabling more complex interactions alongside new talent nodes and expanded boss-ability combinations. Existing artifacts carry into the new run.

Deluxe and pre-order artifacts

The Digital Deluxe Edition lists an Untapped Artifact (Wallet), while the pre-order offer lists the Pickpocket’s Tool Artifact. Their exact gameplay effects should not be guessed before official descriptions or verified in-game data appear. Compare packages in the edition guide and learn where crafting happens in The Gap.

Detail on Control Resonant can change before release. Verify anything time-sensitive against Remedy's official channels. See our sources & method.

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Guides & Gameplay FAQ

Do I need to play the first Control?

No. Remedy presents Control Resonant as a standalone story and a new entry point centered on Dylan Faden. Playing Control provides more context for Jesse, Dylan, the FBC, and the Oldest House, but it is not required.

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What genre is Control Resonant?

Control Resonant is a single-player action RPG with melee-led combat, paranatural abilities, buildcrafting, and exploration. It is not simply a repeat of the first game’s third-person shooter structure.

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What are Instinct powers?

Instinct is the name used for Dylan’s paranatural ability system. These powers combine with movement and Aberrant attacks to shape how a build controls space, survives pressure, or damages enemies.

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