Control Resonant Environmental Combat Explained
Dylan can use the environment alongside elemental abilities, melee forms and telekinetic powers in Control Resonant's shifting arenas.
Last reviewed July 18, 2026
Quick answer
Control Resonant lets Dylan use the environment as part of combat, combining telekinetic powers, elemental abilities, the shapeshifting Aberrant and high mobility. Manhattan’s distorted architecture and gravity anomalies turn spaces into tactical arenas rather than static backdrops.
What “use the environment” confirms
Official descriptions explicitly include the environment among Dylan’s combat tools. Hands-on coverage also reports a boss throwing road signs, girders and concrete, while Dylan’s movement kit helps him react. This supports environmental interaction without proving that every visible object can be launched or destroyed.
Melee and telekinesis
Resonant shifts the combat center toward melee, but it does not remove Control’s paranatural identity. The Aberrant handles direct attack forms, while supernatural abilities and telekinetic options add range, control and interaction with space.
Gravity as a tactical layer
Gravity anomalies distort both vertical and horizontal planes. Remedy says this adds dimensions to combat decisions as well as puzzles. Dashes, double jump and brief levitation let Dylan respond to those altered spaces.
What remains to test
Final object damage, Launch costs, elemental reactions, destructibility and enemy resistances are not fully documented. A launch guide should identify repeatable mechanics rather than treating cinematic destruction as a universal system.
See movement abilities for positioning and gravity anomalies for the exploration side of the same system.
Detail on Control Resonant can change before release. Verify anything time-sensitive against Remedy's official channels. See our sources & method.
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