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CONTROL RESONANT Unofficial Field Guide
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Control Resonant Movement: Dash, Double Jump & Levitate

Dylan can air-dash twice, double-jump and briefly levitate, combining mobility for rooftops, gaps, pursuit and combat positioning.

Last reviewed July 18, 2026

Quick answer

Control Resonant gives Dylan a highly mobile traversal kit. In a verified PS5 hands-on build, he could dash twice before touching the ground, double-jump, and briefly levitate by holding the jump input. These moves combine to reach rooftops, cross gaps, pursue enemies and reposition during combat.

Dash

The preview build allowed two dashes before landing. An air dash changes both travel distance and combat spacing, letting Dylan close on ranged targets or leave an incoming attack path. Final cooldowns, invulnerability frames and upgrade interactions are not yet documented.

Double jump

Double jump adds height and makes the warped Manhattan’s vertical spaces easier to navigate. It also connects naturally to the second dash and levitation. Platform inputs should be checked against the final control menu rather than copied from the PS5 preview.

Levitation

Holding the jump input briefly suspends Dylan in the air. This is described as short levitation, not unrestricted flight. It can extend a crossing or create time to select the next movement action, but the final duration and any resource cost remain unconfirmed.

Movement in combat

Mobility supports the momentum system. Dylan must return to melee to refill Combat Ability resources, so the traversal kit helps him close distance and continue pressure. Vertical positioning can also support environmental attacks and avoid ground-level threats.

New Game Plus limitation

Traversal abilities do not carry into New Game Plus. Remedy ties them to story progression and the way the world unfolds, so they must be reacquired even though combat upgrades and abilities carry over.

Read combat momentum and executions for the resource loop and Manhattan zones for exploration structure.

Detail on Control Resonant can change before release. Verify anything time-sensitive against Remedy's official channels. See our sources & method.

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Guides & Gameplay FAQ

Do I need to play the first Control?

No. Remedy presents Control Resonant as a standalone story and a new entry point centered on Dylan Faden. Playing Control provides more context for Jesse, Dylan, the FBC, and the Oldest House, but it is not required.

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What genre is Control Resonant?

Control Resonant is a single-player action RPG with melee-led combat, paranatural abilities, buildcrafting, and exploration. It is not simply a repeat of the first game’s third-person shooter structure.

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What are Instinct powers?

Instinct is the name used for Dylan’s paranatural ability system. These powers combine with movement and Aberrant attacks to shape how a build controls space, survives pressure, or damages enemies.

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