All 6 Named Aberrant Weapon Forms (So Far)
Flurry, Slash, Slice, Crush, Drill and Extend are the six named Aberrant forms; compare their confirmed roles and the separate Combo Ender pool.
Last reviewed July 25, 2026
The Aberrant is Dylan Faden’s signature weapon and the heart of Control Resonant’s combat. Instead of swapping between separate guns, you reshape one paranatural instrument into different melee forms mid-fight. Here’s what’s been shown and how the system works.
Quick answer
The six named Aberrant forms are Flurry, Slash, Slice, Crush, Drill and Extend. Flurry, Slash and Slice are the opening Primary Form choices; Crush, Drill and Extend form a separate Secondary pool. Combo Enders occupy a third slot, but their names have not yet been published.
What the Aberrant is
It’s a living, shape-shifting weapon that morphs to suit the situation — heavy and slow one moment, fast and reaching the next. Because it’s one weapon with many forms, your “loadout” is really a set of shapes you’ve equipped and the way you flow between them.
Named Primary Forms
The opening media build presents three choices for Dylan’s main attack sequence:
- Flurry — fast, close-range twin daggers with a boosted critical chance.
- Slash — a wide-swiping scythe designed to attack groups.
- Slice — a high single-target-damage axe with bonus damage from behind.
Xbox Wire says the other choices can be unlocked later, so the opening decision shapes early play without being described as permanent deletion of the alternatives.
Named Secondary Forms
A second decision controls the special or charged attack role:
- Crush — a huge, slow mallet for smashing attacks.
- Drill — a directed, sustained-damage form.
- Extend — a whip-like chain staff that adds range.
The hands-on paired Slice with Extend to cover the axe’s short reach. It also describes mixing the heavy Crush mallet with faster attacks, confirming that forms from separate pools can be combined.
How the slots work
The forms aren’t just cosmetic swaps — they slot into a structure:
- A primary form, your main melee shape.
- A secondary form to switch into for a different range or tempo.
- Combo enders, the finishing inputs that cap a string.
Building a melee setup is therefore about pairing shapes that cover each other’s weaknesses and learning the transitions between them. Combo Enders come from their own pool; the full list of those finishers remains unpublished.
Pairing forms with the rest of your build
Weapon forms are one of the three pillars inside The Gap, alongside combat abilities and passive talents. The strongest setups line all three up: a form that fits how you like to fight, abilities that complement its range, and talents that amplify its damage or survivability. Our combat and build systems guide covers how those layers connect.
What is still unknown
Official previews have not published every skill-tree node, final damage value, unlock cost or Combo Ender name. Additional forms may exist, but six named forms are the current evidence-backed roster. The guide will expand when a source identifies another form with enough information to answer a distinct player question.
Detail on Control Resonant can change before release. Verify anything time-sensitive against Remedy's official channels. See our sources & method.
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